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1 A Dummy's Guide to Wind-Up Emeral on Wed Jul 04, 2012 6:03 am

Tempest

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Heaven's Guard
Heaven's Guard
The Wind-Up Emeral loop focuses on doing the hunter loop, then recycling the cards needed to mill the rest of the hand. This guide will demonstrate how.

Required Opening hand: Wind-Up Magician, Wind-Up Shark
Normal summon Magi. Next spec Shark, triggering Magi's effect. Special summon another Magi. Use Shark's effect, to Level 3. The second Magi's effect triggers. Spec a Hunter. Overlay Hunter and Shark into a Zenmaighty. Detach Hunter (YOU MUST DETACH HUNTER OR THE POINT IS GONE), spec a Rat. Rat to defense, spec Hunter from the grave. Hunter's effect, tribute Zenmaighty to mill one card from your opponent's hand. Repeat once. Next, overlay the 2 Magi's into Emeral. Use it's effect, return 2 Zenmaighty and a Rat, or Zenmaighty and 2 Rat, then draw a card. Then detach Hunter from Zenmaighty and continue the loop.

If you found this article helpful hit the +rep button! Very Happy




2 Re: A Dummy's Guide to Wind-Up Emeral on Wed Jul 04, 2012 11:08 am

MemorySP

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Hell's Emissary
Hell's Emissary
Hmmm, i already knew that but i guess you can be rep'd anyways



3 Re: A Dummy's Guide to Wind-Up Emeral on Wed Jul 04, 2012 11:50 am

Oz

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Houseless
Houseless
It's not the fact of if you knew it already or not, it's if this article is helpful, which it is for the "Dummies" it's intended for.
The meta will be crawling with Wind-Ups now that Tyler Tabman won Nats with Wind-Ups, and this will help all of those netdecking noobs.







4 Re: A Dummy's Guide to Wind-Up Emeral on Wed Jul 04, 2012 11:58 am

Eheroduelist

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Galactic Chaos
Galactic Chaos
Teh Wizord uv Oz wrote:this will help all of those netdecking noobs.
Not sure if want to +rep or rage -rep.
lol





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