Wow, you guys have such great feedback, good to know that suggestions mean telling someone their deck needs work, but not what that work is. If you guys see problems with it, let us know, not just say it sucks, or don't comment.
That being said, here comes my wall o' text. First of all, take out Forstosaurus. He's a vanilla that you need to tribute for, which is unnecessary since you are running dinosaurs. Better choices are cards like Jurrac Herra, Titano, or Ultimate Tyranno. You already run Super-Ancient Dinobeast so I'm not sure you'd want too many tribute monsters anyway in a slower deck like Dinos.
Jurassic World is a joke of a card, one of those field spells that gives hardly any type of advantage. Not sure why you're only running 2 of them as well. Take them both out, and I would run 3 solidarity. Running 2 is just silly, what's the point?
That being said, take out Morphing Jar. Not even sure why he's in there to be honest, and he just makes solidarity completely useless if you use him.
Gilasaurus is a terrible excuse of an effect monster. Special Summon a lv 3 1400 ATK monster with an effect that gives your opponent a free monster reborn? Are you nuts? Get rid of that crap haha.
Run 3 fossil digs, can never toolbox with a 1-for-1 card too much in a pure dino-deck.
Add Dark Hole. take out a starlight road for it. Overall better and more versatile card.
*sigh* compare Fossil Excavation and Call Of The Haunted for me please and tell me why the heck you are using one over the other... Another thought for brain food, compare Sakuretsu Armor and Dimensional Prison. I will tell you now that Dimensional Prison is a much much much MUCH better card that accomplishes practically the same goal, but better.
Consistency issues? Take out Pot Of Avarice since you only have 20 monsters in the deck and it's not a spam monster type of deck. It'll be dead more than not. Run a 2nd Pot Of Duality in it's place.
Sabersaurus isn't bad in this deck with Solidarity, since you pretty much are normal summoning a 2400 ATK monster for free. I'd probably run 3 if you're looking for more of a beatdown aspect.
Another neat card to consider is Big Evolution Pill. I wouldn't suggest running it with your current Dino line-up, but you could remove the miracle egg, hydrogeddons, Jurrac Brachis', and whatever that last trap card is for some higher levels.
Jurracs are your friend. But not Brachis. He's bad. Run the Gallims, but only at 1 or 2, for they can do some good damage with their effect, but if you decide to run Herra (which I suggest you run at least 1), he misses timing since Gallim is mandatory. I would as suggest trying to run Jurrac Dino and Aeolo, they work like a charm together. Stauriko is definitely a decent choice as well since if they only have one monster and attack into it, you start off next turn with 2 monsters you can use for tributes. Titano is pretty nice beater and effect dino.
I'd say 3 Mystical Space Typhoon is almost a must this format with such a heavy trap line-up people are playing, but that's up to you. I'd throw out the 2 Bottomless Trap Holes or the Fossil Excavations (that should be Call Of The Haunted's) for 2 Solemn Warnings. Maybe try fitting some trap hate as well, aka, Seven Tools Of The Bandit or Trap Stun. Also, don't just take out and add everything I suggested because that won't work. I didn't build you a new deck, I gave you some suggestions to work with.