1 The Definition of Skill Wed Sep 19, 2012 5:45 pm
CryonixHeat
Industrial Illusion Leader
Is skill determined by the the deck in which you use or your ability to use cards
Tempest wrote:You can't use 70.
Cyrus wrote:Noobs, it depends on where you play. There is no actual limit to how many cards you use in your main deck. Although on DN the max is 60. I've seen people use 70+ cards at my locals.
Cyrus wrote:Noobs, it depends on where you play. There is no actual limit to how many cards you use in your main deck. Although on DN the max is 60. I've seen people use 70+ cards at my locals.
Eheroduelist wrote:It's the cards you use in one aspect because if you're running an autopilot deck, you're not displaying YOUR skill, you're displaying the skill of the person you got the deck from.
Niko327 wrote:Eheroduelist wrote:It's the cards you use in one aspect because if you're running an autopilot deck, you're not displaying YOUR skill, you're displaying the skill of the person you got the deck from.
Do I need to go rant mode on you again? lol. I'll start off lightly...
https://www.youtube.com/watch?v=bJc2H5m8Mow&feature=g-all-u
Skill in Yugioh is both. There isn't only one aspect to the game that is skill, they are three different kinds of skills.
Deckbuilding is a skill in its own and is usually what players discover first. Some take more time than others, but usually after playing for a few months daily and seriously, they catch on to what type of cards are good and how to pick out cards that mesh well.
Timing is another skill that takes a bit longer to develop. Once you begin to learn more type of decks, you start to understand the ins and outs of those decks. Eventually, you'll be able to see the big plays your opponent is going for simply based off of one card your opponent plays. You'll know the right time to torrential, veiler, or drop a maxx "c" for the best results. Another aspect of timing is knowing when its best to conserve and wait, set up for better plays, or when its clear to extend for game.
The third skill can be more defined as "extensive knowledge." I used to play X-sabers for the longest time in the six samurai format, and I loved the heck out of them. I thought I knew the deck inside and out and won all the time with it. Usually pulled off most of the combos I'd hope for. it's been about 2 years since then, never seen X-Sabers again until a few weeks ago someone played me with them against my Wind-Ups. I thought for sure I'd have this game cuz I knew what to expect, but holy crap was I wrong. He was playing practically the same deck I had, but he played it much much differently. There were so many times that I thought I had him to where he couldn't do anything, even knowing what cards he could activate or combos I would normally do in that situation. He activated the cards I thought he would, but used them for different things. I thought, eh, don't matter, even if he does extend, I have dark hole and an active pot of avarice in hand. He ends up extending enough to get out 3 darksouls, syncing off 2 and fullhelm for Gottoms, and tributing his last 2 x-sabers on the field to discard my only backups... I don't even remember how he did it, but the combo took him like 10 minutes.
What I'm tryin to say I guess is that there are SOOOO many options in soooo many different situations. Being able to see all of your possible options and work them out to an end result before even playing a card is a skill all in its own. He knew exactly what he was doing the entire time cuz before he pulled it off it took him a good amount of time to plan it out. He made his plays work in every situation I put him in even though none of them were regularly seen plays in X-Sabers. Being able to look past the "auto-pilot" plays that you learned through experience and coming up with plays that actually work in said situation on your own is something that takes a HECK of a lot of time and skill in Yugioh.
End wall o' text.
Niko327 wrote:Thats not the mindset, that's the truth lol. Why would you go to YCS with a deck that takes a billion turns to set up and get one big boss monster out with nothing to back it up when you could take a deck that has endless amount of plays because each card is a play in it's own? Makes no sense if you want to win lol.
Niko327 wrote:Thats not the mindset, that's the truth lol. Why would you go to YCS with a deck that takes a billion turns to set up and get one big boss monster out with nothing to back it up when you could take a deck that has endless amount of plays because each card is a play in it's own? Makes no sense if you want to win lol.
GaryRulez wrote:Niko327 wrote:Thats not the mindset, that's the truth lol. Why would you go to YCS with a deck that takes a billion turns to set up and get one big boss monster out with nothing to back it up when you could take a deck that has endless amount of plays because each card is a play in it's own? Makes no sense if you want to win lol.
because theres more to this game then just winning.
Niko327 wrote:GaryRulez wrote:Niko327 wrote:Thats not the mindset, that's the truth lol. Why would you go to YCS with a deck that takes a billion turns to set up and get one big boss monster out with nothing to back it up when you could take a deck that has endless amount of plays because each card is a play in it's own? Makes no sense if you want to win lol.
because theres more to this game then just winning.
Then tell me, what is the point going to a YCS that could be a plane trip away for some people to enter and spend money just to lose?
You can't blame the playerbase for how the competitive yugioh scene is. Konami DOES AND ALWAYS controls the way the game is played. They make the cards and archetypes, they make the rules, and they create the next banlist. The march format should have made this completely obvious, for they EASILY pushed out Synchros completely from the metagame and Xyzs became dominant, just off of one simple banlist and creating a few new cards that Konami needed to sell to make profit. If they wanted to bring back Agents, Heroes, or Goat Control even to tier 1, they would. But they don't because they want to make new cards with new, speedy effects and they want us to buy them. If anyone can't/isn't going to play with them, why would anyone buy them?
lastly, once again, I don't support any certain crowd, I'm just telling you the reality of this and any type of game. If you're playing with friends or at locals or online for the fun of it, by all means, play tier 2 or worse decks for the fun of it. It is just a game at that point. But if you're going for Nationals, Worlds, YCS, Regionasl, big name tournamnets that give cash prizes (Konami sets the prizes just so you know), why wouldn't you play to win? Its the same with ANY game I'm afraid, Gary. If you play poker or blackjack with your family during the holidays, who cares who wins, it's just something to do and socialize. But there are competitive levels of Poker, championship levels you can watch nationally on TV where people pull tons of stunts to win. It doesn't matter what the game is, it can be competitive and I'm sure someone out there has made it that way. I don't play to win, that's why I don't go to those big name tournaments. I play online where I can make over 100 decks that can win at any given point. If you're playing for fun anyway, why get mad over top tier decks and people who play them? Have fun with it and let it be done with, especially if you didnt lose anything out of it.
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