Toon World Academy
Welcome to Toon World Academy, please register here or login.
Make sure to read the starter guide and rules before posting.
If you have any questions ask them in the chatbox or PM one of the staff members.

Toon World Academy
Welcome to Toon World Academy, please register here or login.
Make sure to read the starter guide and rules before posting.
If you have any questions ask them in the chatbox or PM one of the staff members.

.
Toon World Academy
Anybody who wants to get tested for their dorm please post Here
Have you introduced yourself? Do that Here
Please read TWA's Rules Here
Interested in helping the site with cool features? Suggest them Here

You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1Burning Knucklers Empty Burning Knucklers Thu Jan 31, 2013 10:57 pm

Alchemistyazan

Alchemistyazan
Teacher
Teacher
The Burning Knuckler archetype, is completely new, insane, and I would call them the new Dark-Worlds. There first appearance was in ZEXAL, and were used by a character named Alit. It is comprised of Fire-Type Warrior monsters.

Now, it's time to see the cards and their effects :).

Burning Knuckler-Counterblow

Burning Knucklers BurningKnucklerCounterblow-LTGY-JP-OP

Effect:-During the Damage Step, when a "Burning Knuckler" monster you control battles: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK until the End Phase. You can only use the effect of "Burning Knuckler - Counterblow" once per turn.

Burning Knucler-Glassjaw

Burning Knucklers BurningKnucklerGlassjaw-LTGY-JP-OP

Effect:-When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Burning Knuckler" monster in your Graveyard, except "Burning Knuckler - Glassjaw"; add that target to your hand

Burning Knuckler-Headgear

Burning Knucklers BurningKnucklerHeadgear-LTGY-JP-OP

Burning Knuckler-Restrained Barbaric Soldier, Leadblow.

Effect:-
2 Level 4 "Burning Knuckler" monsters

If exactly 1 "Burning Knuckler" monster you control (and no other cards) would be destroyed, you can detach 1 Xyz Material from this card instead. When an Xyz Material is detached from this card: This card gains 800 ATK.

Burning Knuckler-Spar

Burning Knucklers BurningKnucklerSpar-LTGY-JP-OP

Effect:-If you control a "Burning Knuckler" monster, you can Special Summon this card (from your hand), but you cannot conduct your Battle Phase this turn.

Burning Knuckler - Switchhitter

Burning Knucklers BurningKnucklerSwitchhitter-LTGY-JP-OP

Effect:-When this card is Normal Summoned: You can target 1 "Burning Knuckler" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Burning Knuckler" monsters.

Number 105: Burning Knuckler - Cestus the Meteor

Burning Knucklers Number105BurningKnucklerMeteoricCestus-LTGY-JP-OP

Effect:-
3 Level 4 monsters
During either player's Battle Step, when a "Burning Knuckler" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of your opponent's monster until the end of this turn, also your monster cannot be destroyed by this battle, and your opponent takes any Battle Damage you would have taken from this battle instead.

Number C105: Burning Knuckler - Caestus the Comet

Burning Knucklers 300px-NumberC105BurningKnucklerCaestustheComet-LTGY-JP-OP

Effect:-4 Level 5 monsters

When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half of the destroyed monster's original ATK. If "Number 105: Burning Knuckler - Cestus the Meteor" is attached to this card as an Xyz Material, this card gains this effect.
• Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK.

These are the cards, some of them might not look like they're strong, but some extra support will help them, there mainly for special summoning and then XYZ summoning, did you see the XYZ monsters effects :O?!

These are some them, there are a little more, just couldn't find them :/.

2Burning Knucklers Empty Re: Burning Knucklers Thu Jan 31, 2013 11:00 pm

oneXfreak

oneXfreak
Houseless
Houseless
very well put there lol i was trying to tell key that they have A LOT of power, they just crazy!

3Burning Knucklers Empty Re: Burning Knucklers Fri Feb 01, 2013 12:43 am

Key

Key
Houseless
Houseless
I main Macro, they and half of the other meta out there can suck it e_e

4Burning Knucklers Empty Re: Burning Knucklers Fri Feb 01, 2013 9:11 am

Alchemistyazan

Alchemistyazan
Teacher
Teacher
Almost no deck can stand alone without support, this deck has a lot of support, they might even change your mind about the deck Key.

5Burning Knucklers Empty Re: Burning Knucklers Fri Feb 01, 2013 11:04 am

oneXfreak

oneXfreak
Houseless
Houseless
Key, maining macro dosent give u the ultimate power just cuz u banish. all anyone needs is 1 imperial iron wall to negate your deck completely.
most of macros are lights so la light imprisoning mirror would take ur deck down.

these on the other hand are much more stable, they feel like madolches, activating their effects hen destroyed, etc.

6Burning Knucklers Empty Re: Burning Knucklers Fri Feb 01, 2013 1:11 pm

Key

Key
Houseless
Houseless
oneXfreak wrote:Key, maining macro dosent give u the ultimate power just cuz u banish. all anyone needs is 1 imperial iron wall to negate your deck completely.
most of macros are lights so la light imprisoning mirror would take ur deck down.

these on the other hand are much more stable, they feel like madolches, activating their effects hen destroyed, etc.

Well see, I've already found 2 decks that counter them, and no I actually laughed when you said that most "banish" monsters are Light. Most are dark/earth. If you played the deck you'd know that. I also never said they were bad, I just said it'll be cake to walk all over them ;P

7Burning Knucklers Empty Re: Burning Knucklers Fri Feb 01, 2013 3:28 pm

Kyohack

Kyohack
Houseless
Houseless
Looks like a Beatdown Oriented deck. Not to shabby pairing these with Skill Drain wouldn't be to bad, assuming the effects resolve in the grave.

8Burning Knucklers Empty Re: Burning Knucklers Fri Feb 01, 2013 3:30 pm

Syrufit

Syrufit
Hell's Emissary
Hell's Emissary
C105 is stupid.
Why use that when you've got Volcasaurus?

9Burning Knucklers Empty Re: Burning Knucklers Fri Feb 01, 2013 3:35 pm

Key

Key
Houseless
Houseless
Well it has potential, I suppose the difference is this one can still attack :L

10Burning Knucklers Empty Re: Burning Knucklers Wed Feb 06, 2013 12:16 pm

KyoushiroBlitz

KyoushiroBlitz
Houseless
Houseless
I've had people tell me the effect restrictions killed the archtype as a whole..

*Points to Leadblow and Counterblow*

Honestly, a Leadblow on field, a counterblow and a lance is pretty much going to win you the game. Leadblow is kinda sorta insane. Glad they didn't make the Chaos Number outof him >_>

11Burning Knucklers Empty Re: Burning Knucklers Wed Feb 06, 2013 5:33 pm

Niko327

Niko327
Houseless
Houseless
Archetypes are dumb, this archetype looks dumb and I've given up on new Yugioh cards.... that is all haha

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Similar topics

-

» Burning Soul

Permissions in this forum:
You cannot reply to topics in this forum