1 Mist Harpies Tue May 14, 2013 7:47 pm
wauwi
Houseless
so the past week after getting more into newer cards, i made a harpie deck, after i discovered that new harpie cards are out.
i always wanted a competetive harpie deck, ever since "metal raiders" and now here it is, after so many years:
the most common 2 moves are summoning "harpie channeler", discard a harpie card for pet dragon and bring out a rank 7 XYZ or play "divine wind of the mist valley" --> summon harpie dancer --> special summon from deck after using harpie dancer --> rank 4 or 7 XYZ, depending of which monster you've summoned by the effect of divine wind.
also a nice combo is summoner monk + hysteric sign...nice reload of monsters.
i've put in the wind e-dragon after i actually discovered how they work. (tl;dr lol)
they seriously should all be limited and be used for earth/wind/fire/water-only decks as backup. (finally...light and dark got all the banish-to-summon support until now)
didn't throw in any have hysteric partys, because i would need to wait a turn to activate it...i wanna play this deck more aggressive and fast.
still tweaking and fixing every few duels.
so, what do you think? any suggestions?
i gladly take on all your constructive criticism.
i always wanted a competetive harpie deck, ever since "metal raiders" and now here it is, after so many years:
the most common 2 moves are summoning "harpie channeler", discard a harpie card for pet dragon and bring out a rank 7 XYZ or play "divine wind of the mist valley" --> summon harpie dancer --> special summon from deck after using harpie dancer --> rank 4 or 7 XYZ, depending of which monster you've summoned by the effect of divine wind.
also a nice combo is summoner monk + hysteric sign...nice reload of monsters.
i've put in the wind e-dragon after i actually discovered how they work. (tl;dr lol)
they seriously should all be limited and be used for earth/wind/fire/water-only decks as backup. (finally...light and dark got all the banish-to-summon support until now)
didn't throw in any have hysteric partys, because i would need to wait a turn to activate it...i wanna play this deck more aggressive and fast.
still tweaking and fixing every few duels.
so, what do you think? any suggestions?
i gladly take on all your constructive criticism.