Niko327 wrote:I'm glad you respect my opinion, as I respect yours as well. I enjoy debating and it's good to hear others' opinions so everyone can find a better understanding of the matters
That being said, let's continue to disagree for a bit!
Eheroduelist wrote: The only reason previous top-tier decks ever lost was due to the user screwing up the simple, autopilot loop.
you ignore the fact that people are netdecking just to win, and that they don't plan, strategize, or hardly think when they netdeck, they just follow instructions and attempt to play after the deck almost wins for them.
You defend those who are not deserving of defending. Noble, but futile, and a YCS at some point in the near future will prove just that. As it will provide a top-tier deck, posted online to be netdecked.
I would have to disagree with this especially. I have been and seen cases of a full hand Wind-Up loop going off completely and the victim still winning. It's unlikely, but it happens depending on the player who is using the Wind-Ups and what occurs afterwards. The loop itself is easily memorized, but that doesn't mean the player is good enough to finish the job and win. Luck IS and always will be a part of the game, so if they don't play their next draws right or set up their field correctly after the loop, they can surely still lose to a good top-decked dark hole following a monster reborn.
Anyone can netdeck a YCS winning Inzektor deck, but can everyone play that same deck just as well? Take a look at the more famous Yugioh players. Why are they so famous? Why does the top 8 YCS winners list usually have a few of the same names on it every year? It's because if they're good players, they're usually going to top due to their skills, not because of the cards. If the reason those top tier decks win is because they "don't plan, strategize, or hardly think" when playing them, the top 8 would be completely random and scrambled each and every year. It wouldn't make sense at all if the deck was playing the game for them then why did Billy Brake's Inzektor deck get further than anyone else? It wasn't a unique build at all either.
After thinking about it a little, decks CAN be "autopilot," but not in the sense you all are referring. I believe the effects of certain cards can trick a player into playing a deck LIKE it is autopilot. The effects can be juicy, tempting to just use and thrown down, hopefully bringing a player to the point they want to be. In other words, a deck may "want" to be autopilot, but the player needs to take control and make the final decision as to when and with what other combinations to make the deck work to its fullest. If a player doesn't think, plan, or strategize when throwing down their huge OTK combo or loop, they end up ruining themselves in the duel, if that makes sense?
That would be the case if it was an average duelist we were talking about.
A painfully large percentage of duelists on DN have NO CLUE whatsoever what they're doing and just going based off of was the archtype guide said on internet, because thinking with their own heads would take too much effort or something.
I have been and seen cases of a full hand Wind-Up loop going off completely and the victim still winning.
Don't get me wrong here, it's POSSIBLE to pull off a win, but you have to topdeck like God to pull it off.
Reason being, with a hand of 5 to start, you have a fairly decently large statistical chance of pulling something usable. Having that hand simply tossed to the graveyard and then having to depend ENTIRELY on the next draw and/or whatever was tossed in the graveyard (if you tossed something that is recyclable, which in itself is possible but statistically improbable, depends on the deck in question) and then pulling something amazing that can fight back (example-BLS and it doesn't get sacked)
Anyone can netdeck a YCS winning Inzektor deck, but can everyone play that same deck just as well?
to that I simply quote myself.
Eheroduelist wrote:The only reason previous top-tier decks ever lost was due to the user screwing up the simple, autopilot loop.
This game is incredibly luck-based true, but when the deck can pull off that exact same loop with a majority of the cards they can draw in any random assortment (like say 8 out of every 10 hands the Wind-ups can pull off the loop, and Inzektors can pull off their inzektor field wipe with 7 out of every 10 hands), it's less luck and more so netdecked success.
Niko327 wrote:The loop itself is easily memorized, but that doesn't mean the player is good enough to finish the job and win.
Eheroduelist wrote:The only reason previous top-tier decks ever lost was due to the user screwing up the simple, autopilot loop.
This quote answers all. :l
Niko327 wrote:After thinking about it a little, decks CAN be "autopilot," but not in the sense you all are referring. I believe the effects of certain cards can trick a player into playing a deck LIKE it is autopilot. The effects can be juicy, tempting to just use and thrown down, hopefully bringing a player to the point they want to be. In other words, a deck may "want" to be autopilot, but the player needs to take control and make the final decision as to when and with what other combinations to make the deck work to its fullest. If a player doesn't think, plan, or strategize when throwing down their huge OTK combo or loop, they end up ruining themselves in the duel, if that makes sense?
The effects are "juicy and tempting" because they looked it up on the internet and internet says it good, so I simply throw into deck.
As for the last part,
Eheroduelist wrote:The only reason previous top-tier decks ever lost was due to the user screwing up the simple, autopilot loop.
This quote answers all, AGAIN. :l