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1Number 6: OOParts Atlanthal Empty Number 6: OOParts Atlanthal Wed Jun 13, 2012 5:48 pm

Phraxure

Phraxure
Houseless
Houseless
https://www.youtube.com/watch?v=OxTIF9x0KXU

Pretty awesome combo, but extremely unlikely to pull off.

2Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Wed Jun 13, 2012 5:52 pm

Syrufit

Syrufit
Hell's Emissary
Hell's Emissary
Oh, woah. How'd he even manage to pull that off? Lol.
It's pretty awesome indeed.

3Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Wed Jun 13, 2012 5:54 pm

Phraxure

Phraxure
Houseless
Houseless
Tried a few times my self, but only got like half way. Much harder than it looks. Consistency is the problem to most, if not all, OTKs.

4Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Sun Jun 24, 2012 3:29 pm

shadowfox18

shadowfox18
Houseless
Houseless
that...was pretty boss... O.O

5Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Sun Jun 24, 2012 7:16 pm

Jimi

Jimi
Heaven's Guard
Heaven's Guard
Don't even know what happened.

6Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Tue Jul 03, 2012 8:31 am

Oz

Oz
Houseless
Houseless
I gotta say, Atlando has GOT to be my favorite XYZ so far. His effect is just so bawwws.

I like the original versions of this deck that runs the Dragunity Engine and REDMD. This build depends way to much on getting both FF and Timelord opening hand, while the Dragunity have a number of options.

7Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Tue Jul 03, 2012 9:32 am

Obsidian Shi En

Obsidian Shi En
Houseless
Houseless
I think Number 6: OOParts Atlanthal is a very good card, the only thing keeping him from being too boss, is that you need a Number in the graveyard for his effect. And the artwork looks really cool as well.

http://ragnarokturboacademy.forumotion.com/

8Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Tue Jul 03, 2012 10:10 am

~Grapha~

~Grapha~
Houseless
Houseless
LMFAO Look at this ending its hilarious xD https://www.youtube.com/watch?v=ELXiR1yYFCQ&feature=related

And this one is more consistent

9Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Tue Jul 03, 2012 10:22 am

Oz

Oz
Houseless
Houseless
^The build I was talking about^

10Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Tue Jul 03, 2012 12:43 pm

GaryRulez

GaryRulez
Galactic Chaos
Galactic Chaos
i would be so bored if that happened to me. annd if i was doing that i would get bored as hell at least halfway thru it lol.

https://www.youtube.com/Garyrulz123

11Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Tue Jul 03, 2012 1:40 pm

Jimi

Jimi
Heaven's Guard
Heaven's Guard
Like I've said before, if I wanted to take a nap, I wouldn't go on a duel simulator to do it.

12Number 6: OOParts Atlanthal Empty Re: Number 6: OOParts Atlanthal Tue Jul 03, 2012 1:45 pm

GaryRulez

GaryRulez
Galactic Chaos
Galactic Chaos
Jimi wrote:Like I've said before, if I wanted to take a nap, I wouldn't go on a duel simulator to do it.

agreed. but its the problem with this entire format. most of the top decks are loops. actually all the top 4 have some sort of lame loop in them. dino rabbit has leviar allowing to loop rabbit over and over, wind ups have there hand crushing loop, inzectors have the hornet into massive field and hand advantage loop, and chaos dragons have the light pulsar darkness metal loop. tis very lame.

https://www.youtube.com/Garyrulz123

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