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1 Fluffy's Deck Articles #1 Dark Worlds on Fri Nov 30, 2012 4:56 pm

Fluffytots

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Galactic Chaos
Galactic Chaos


Dark Worlds and How They Work



Introduction to Dark Worlds

Dark Worlds were first seen in the Yu-Gi-Oh anime GX in season 3. They were the villain for a bit and actually played a role in Jaden/Judai becoming the supreme king. We don't see many of the famous Dark World monsters like Grapha, Snoww etc.... But we do see some of the less used ones and some of them actually dueled in the anime. These were Scarr, Scout of Dark World, Zure, Knight of Dark World and Brron, Mad King of Dark World. The way Dark Worlds were used in the anime is nothing like what we used in real life.


What Makes Dark Worlds So Good?

Dark Worlds are an archtype like none other. The style and way how you use the deck is like nothing I've seen. Even better, the style actually works! It is such an easy deck to use, you can learn it in a couple of days. Dark Worlds have been tier 1 since last format, but this format is where they really shine. Since OP decks like chaos dragons, inzektors and wind-ups have been hurt this format, Dark Worlds are left as one of the best decks of the format. They are simple to use and are very powerful.


How Do You Play Dark Worlds?

The main concept behind Dark Worlds is you discard Dark World monsters that have effects that trigger when they are discarded and activates effects like draw a card, add 1 "Dark World" card to your hand from your deck and even destroy 1 card on the field. So Dark Worlds really work in the grave. So to work you need to be able to discard Dark World monsters and use their effects to do other things.


Main Cards In The Set

1) The Gates of Dark World
2) Grapha, Dragon Lord of Dark World


Other Important Cards

1) Snoww, Unlight Of Dark World
2) Dark World Dealings
3) Dragged Down Into the Grave
4) Card Destruction
5) Trance Archfiend
6) Broww, Huntsman of Dark World


The Gates Of Dark World



effect:
All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
This Field spell is ideal in the Dark World decks. Basically all we want is the discard part because Dark Worlds are all about discarding and drawing. So basically you'll always be able to discard at least once per turn. Fiends also gain 300ATK/DEF so say a monster like Grapha was once 2700 is now a 3K beatstick.


Grapha, Dragon lord of Dark World




effect:
You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.

2700ATK/1800DEF, level 8 monster. This powerhouse monster is the main monster in dark Worlds. Its discard effect and way to summon is so easy, it's like summoning Legendary six samurai shi en, it's that easy. So you can Normal summon a "Dark World" monster and return it to your hand to summon Grapha from your graveyard. Extremely awesome card I would say and many would agree.

Other Important cards

Snoww, Unlight Of Dark World
effect:
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
Discard it to add Grapha or Gates.

Dark World Dealings
effect:
Each player draws 1 card, then each player discards 1 card.
This card is awesome since you're discarding and drawing.

Card Destruction
effect:
Each player discards their entire hand, then draws the same number of cards they discarded.
If you have too many Dark World monsters that need to be discarded, you now discarded and have multiple effects.

Trance Archfiend
effect:
Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
This Monster gains ATK points and allows you to discard. So if you had Grapha and there was a face-down card on your opponents side of the field, well you have nothing to worry about now, just discard Grapha and destroy the face-down.

Dragged Down Into The Grave
effect:
You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
You're seeing your opponents hand. You're discarding something from their hand say they had monster reborn. Then on top of that they have to choose which dark world monster will activate its effect. Basically like pick your poison you could say.

Broww, Huntsman of Dark World
effect:
If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card is discarded from your hand to your Graveyard by an opponent's card effect.
Discard it to draw a card. This Dark World monster is the draw staple for the deck.

Tips For Your Dark World Deck

1) Always have 3 Grapha's, 3 Snoww's and 3 gate's.
2) Never run too many traps in Dark Worlds (5-7 should be max.)
3) Don't run too many spells that don't discard/draw (Monster reborn, Dark Hole and Heavy storm should be your only non discarding/draw spells.)
4) Don't run Dark World monsters that don't have good effects when discarded.
5) When using the spell Dragged down into the grave, you should only have 1 Dark World monster in your hand (Best is Grapha, so the opponent will have no choice but to pick it.)
6) If combining with another deck, run skill drains and malefics. Skill drain doesn't affect Dark World monsters since they activate in the grave. And since you run the field Gates of Dark World, Malefics are powerful monsters to run.
7) Dark Worlds are perfect for XYZ summoning, you shouldn't synchro/fusion with them.


The Main Move In Dark Worlds

1) Discard Snoww by a card effect (Dark World Dealings, Gates etc...)
2) Use Snoww's effect and add Grapha to your hand from your deck.
3) Discard Grapha.
4) Summon a Dark World monster.
5) Return it to your hand and summon Grapha from your graveyard.

Michael Balan's Dark World Deck:

First off if you don't know who Michael Balan is, he topped at the Ohio YCS with Dark Worlds.

Monsters: 13
3 – Grapha, Dragon Lord of Dark
3 – Snoww, Unlight of Dark World
3 – Broww, Huntsman of Dark World
2 – Tour Guide From the Underworld
1 – Beiige, Vanguard of Dark World
1 – Malefic Stardust Dragon

Spells: 17
3 – The Gates of Dark World
3 – Dark World Dealings
3 – Dragged Down into the Grave
2 – Upstart Goblin
1 – Card Destruction
1 – Foolish Burial
1 – Allure of Darkness
1 – Heavy Storm
1 – Monster Reborn
1 – Dark Hole

Traps: 10
3 – Reckless Greed
2 – Mind Crush
1 – Torrential Tribute
1 – Deck Devastation Virus
1 – Skill Drain
1 – Solemn Judgment
1 – Starlight Road

Side Deck: 15
3 – Mystical Space Typhoon
2 – Royal Decree
2 – Gellenduo
1 – Fabled Raven
1 – Gozen Match
1 – Dark Smog
1 – Mirror Force
1 – Gorz the Emissary of Darkness
1 – Cyber Dragon
1 – Morphing Jar
1 – Maxx C

Extra Deck: 15
2 – Stardust Dragon
1 – black rose dragon
1 – Scrap Dragon
1 – Fabled Ragin
1 – Brionac Dragon of the Ice Barrier
1 – Ally of Justice Catastor
1 – Chimeratech Fortress Dragon
1 – Wind-Up Zenmaines
1 – Number 17: Leviathan Dragon
1 – Number 39: Utopia
1 – Number C39 Utopia Ray
1 – Acid Golem
1 – Leviair the Sea Dragon
1 – Number 20: Giga Brilliant

My Opinion

Dark Worlds to me are one of the best decks of the format. They've topped at YCS and their style is unmatched. So fellow reader, if you possess that evil dueling power inside, Dark Worlds are perfect for you.

Copyrights:

Except for pictures, I wrote all of this article. This is owned by me and this article cannot be posted anywhere else except without my permission.









I would walk a thousand miles for you, because love starts with a single step.

2 Re: Fluffy's Deck Articles #1 Dark Worlds on Fri Nov 30, 2012 5:17 pm

CryonixHeat

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Industrial Illusion Leader
Industrial Illusion Leader
Way to copy and paste lazy *** lol

3 Re: Fluffy's Deck Articles #1 Dark Worlds on Fri Nov 30, 2012 5:25 pm

Shane

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Administrator
Administrator
Ignore exorcist. This is a good article. kiu

+1000 tc





http://www.toonworldacademy.net

4 Re: Fluffy's Deck Articles #1 Dark Worlds on Fri Nov 30, 2012 6:19 pm

! ! ! ! REL1NQUISHED

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Houseless
Houseless
Fabled raven > trance archfiend
Light monster for bls, more discard options, a tuner, overall more usefull.



5 Re: Fluffy's Deck Articles #1 Dark Worlds on Fri Nov 30, 2012 6:22 pm

Fluffytots

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Galactic Chaos
Galactic Chaos
You have no cards in hand and draw raven.
You draw trance, if you got gates, It's a 2k monster.
I tend to side Raven.








I would walk a thousand miles for you, because love starts with a single step.

6 Re: Fluffy's Deck Articles #1 Dark Worlds on Sat Dec 01, 2012 6:58 am

Syrufit

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Hell's Emissary
Hell's Emissary
I see a lot of bad mistakes. Very bad mistakes. Also siding Raven is bad.

1) Dark World monsters only work when discarded by card effects, not simply "discarded".
2) Dark World has always been Tier 1.5, not Tier 1.
3) Dark Worlds only topped 1 YCS, so I really don't think they're that good.

You should add suggestions for the side decking, since it's the most important part of the deck, and if you suck at it, you shouldn't play Dark World.
Since you side Raven... I think you should only play singles with your deck.

Also, Tour Guide is another very good card in DW; allows for instant Rank 3 XYZ, or Special Summon a Broww, then return it to the hand with Grapha. Free +2 for no cost, abuse it.

If you're willing to write a section for the siding (though I doubt you will), here's some general tips: SIDE 3 MST (if you don't main any, if you do, you should alwys have 3 MST in your deck game 2), 2 Royal Decree(Or Trap Stun if you run a lot of traps), then possible counters to the opponent's deck. Never side in Continuous traps like Gozen Match/Skill Drain if you sided in Decree. If you decide to side Gozen/Drain, use Trap Stun instead.

That's pretty much all i have to say. If I have forgot something, then my bad.



7 Re: Fluffy's Deck Articles #1 Dark Worlds on Sat Dec 01, 2012 11:12 am

Fluffytots

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Galactic Chaos
Galactic Chaos
Yeah I fixed my DW deck before I added Tour Guide so I am going to fix this when I have time. And yes Dex I did copy and paste ftw Very Happy








I would walk a thousand miles for you, because love starts with a single step.

8 Re: Fluffy's Deck Articles #1 Dark Worlds on Sat Dec 01, 2012 12:17 pm

Omega.exe

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Houseless
Houseless
So copying and pasting gets you thousands of TC?
I WANNA JOIN! HIRE MEEE!



9 Re: Fluffy's Deck Articles #1 Dark Worlds on Sat Dec 01, 2012 1:23 pm

Fluffytots

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Galactic Chaos
Galactic Chaos
Well I did write this on DA so technically it counts ._.








I would walk a thousand miles for you, because love starts with a single step.

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